Tutorials: Questions and Answers
Visit my video channel on serious gaming. It provides a collection of quick video clips about serious game topics that may somehow be problematic. You will find clips dealing with learning, motivation, flow theory, fun, rewards, realism, games research and many more.
It is my aim to address misconceptions and misunderstandings. It is all basic stuff. Still it is indispensable for everyone somehow connected to serious gaming: game designers, developers, teachers, assessors, evaluators, education managers, policy makers, game researchers, and of course, the end-users, and those who play serious games.
Check out the playlist below.
|Clip title||Duration (m:s)|
|What do you learn from these videos?||1:43|
|What is a game?||3:00|
|What is play?
|What are serious games?||3:51|
|What is gamification?||3:10|
|How big is gaming?||3:06|
|Are serious games superior instructional tools?||4:48|
|Are games motivating?||3:26|
|What are the main teaching and learning principles?||4:25|
|What is meant with experiential learning?||2:24|
|How do serious games support the acquisition of tacit knowledge?||2:51|
|Why do we keep on gaming?||3:51|
|What is the main pitfall of experiential learning?||3:41|
|Shouldn’t we avoid using rewards in games?||3:11|
|How can rewards stimulate intrinsic motivation?||4:15|
|What is the role of “fun” in serious games?||3:55|
|Why should we distinguish between performance and learning?||4:54|
|What is the relevance of debriefing?||4:14|
|How realistic should the game scenes be?||4:43|
|How serious is serious games research?||5:18|
|What to address in serious game evaluations?||4:30|
|Can we improve our multitasking by playing games? (small re-edit needed)||3:57|
|How to measure the players’ motivations?||3:36|
|How to measure a game’s usability?||5:09|
|How to measure cognitive flow?||3:32|
|What is meant with a game platform?||4:47|