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[Last updated March 22, 2020]
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Georgiadis, K., Faber, T. & Westera, W.. (2019). Bolstering stealth
assessment in serious games. Games and Learning Alliance: 8th
International Conference, GALA 2019, Athens, Greece, November 27–29,
2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & M. N.
(eds.). Cham: Springer, p. 211-220 (Lecture Notes in Computer Science
(LNCS), Vol. 11899).
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Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W. (2019).
Reinforcing stealth assessment in serious games. Games and Learning
Alliance: 8th International Conference, GALA 2019, Athens, Greece,
November 27–29, 2019, Proceedings. Liapis, A., Yannakakis, G. N.,
Gentile, M. & Ninaus, M. (eds.). Cham: Springer, p. 512-521
(Lecture Notes in Computer Science (LNCS), Vol. 11899).
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Westera, W. (2019). Serious Gaming Coming of Age: Implementing a
European Innovation Policy to Amplify Serious Game Development.
Proceedings of the 3rd International Symposium on Gamification and Games
for Learning, 22 October 2019, Barcelona, Spain.
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Katz, A. & Westera W. (2019). The effect of learner autonomy on motor
learning: an empirical study in Dutch vocational education.
International Journal of Self-Directed Learning, 16(2), 22-38.
https://docs.wixstatic.com/ugd/6c1db2_3ab135498618442abe908811fb68a1b2.pdf
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Westera, W., Prada, R., Mascarenhas, S., Santos, P.A., Dias, J.,
Guimarăes, M., Georgiadis, K., Nyamsuren, E., Bahreini, K. Yumak, S.,
Christyowidiasmoro, C., Dascalu, M., Gutu-Robu, G. & Ruseti, S. (2019).
Artificial intelligence moving serious gaming: Presenting reusable game
AI components. Education and Information Technologies, 1-30.
https://doi.org/10.1007/s10639-019-09968-2
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Van der Vegt, W., Bahreini, K., Nyamsuren, E. & Westera, W. (2019).
Toward reusable game technologies: assessing the usability of the RAGE
component-based architecture framework. EAI Transactions on Serious
Games, 5(17). DOI: 10.4108/eai.11-7-2019.159527.
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Georgiadis, K., Lankveld, G. van, Bahreini, K. & Westera, W. (2019).
Learning Analytics Should Analyse the Learning: Proposing a Generic
Stealth Assessment Tool. IEEE Conference on Games 2019: London, United
Kingdom 20-23 August 2019, 1017-1024.
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Van der Vegt, W., Westera W., Kurvers, H. & Nyamsuren, E. (2019). Portability of
Serious Game Software Components. IEEE Conference on Games (CoG), London,
August 20-23. DOI: 10.1109/CIG.2019.8848094.
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Van der Vegt, W. & Westera, W. (2019). Quality of reusable game software:
Empowering developers with automated quality checks. 19th IEEE
International Conference on Software Quality, Reliability, and Security,
July 22-26, Sofia. DOI: 10.1109/QRS.2019.00061
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Westera, W. (2019). Why and How Serious Games can Become Far More
Effective: Accommodating Productive Learning Experiences, Learner
Motivation and the Monitoring of Learning Gains. Educational Technology
& Society, 22 (1), 113–123.
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Bahreini, K., Van der Vegt, W. & Westera, W. (2019). A fuzzy logic
approach to reliable real-time recognition of facial emotions.
Multimedia Tools and Applications, 78(14),18943–18966. DOI:
10.1007/s11042-019-7250-z.
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Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W. (2018).
Accommodating Stealth Assessment in Serious Games: Towards Developing A
Generic Tool, 10th International Conference on Virtual Worlds and Games
for Serious Applications (VS-Games Conference Oct 23, 2018). Würzburg,
Germany: IEEE, p. 1-4.
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Westera, W., Dascali, M., Kurvers, H., Ruseti, S. & Trausan-Matu, S.
(2018). Automated essay scoring in applied games: Reducing the teacher
bandwidth problem in online training. Computers & Education, 123,
212-224. Doi: 10.1016/j.compedu.2018.05.010.
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Van der Vegt , W., Nyamsuren, E. & Westera, W. (2018). Making Serious
Games with Reusable Software Components. In: S. Göbel, A.
Garcia-Agundez, T. Tregel, M. Ma, J. Baalsrud Hauge, M. Oliveira, T.
Marsh & P. Caserman (Eds.), Proceedings of the 4th Joint International
Conference on Serious Games, Darmstadt, Germany, November 7–8, 2018,
LNCS 11243, pp. 13–16. Cham: Springer Nature Switzerland AG. Doi:
10.1007/978-3-030-02762-9_3
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Westera, W., Fernandez-Manjon, B., Prada, R., Star, K., Molinari, A.,
Heutelbeck, D., Hollins, H., Riestra, R., Stefanov, K. & Kluijfhout, E. (2018). The RAGE
software portal: toward a serious game technologies marketplace.
Proceedings of the GALA-2018 Conference, Palermo. Cham: Springer.
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Dascalu, M., Westera, W., Ruseti, S., Trausan-Matu, S., & Kurvers, H.
(2017). ReaderBench Learns Dutch: Building a Comprehensive Automated
Essay Scoring System for Dutch. In E. André, R. Baker, X. Hu, M. M. T.
Rodrigo & B. du Boulay (Eds.), 18th Int. Conf. on Artificial
Intelligence in Education (AIED 2017), LNAI/LNCS 10331, (pp. 52–63).
Wuhan, China: Springer International Publishing AG. DOI:
10.1007/978-3-319-61425-0_5
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Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K.,
Westera, W., Bahreini, K., Nyamsuren, E., Prada, R., Hollins, P. and
Moreno, P. (2017). The RAGE Game Software Components Repository for
Supporting Applied Game Development. International Journal of Serious
Games, 4(3).
http://journal.seriousgamessociety.org/index.php/IJSG/article/view/171
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Westera, W. (2017). Simulating serious games: a discrete-time
computational model based on cognitive flow theory. Interactive Learning
Environments, 1-18. Early online version.
http://dx.doi.org/10.1080/10494820.2017.1371196
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Nyamsuren, E., van der Vegt, W., & Westera, W. (2017). Automated
Adaptation and Assessment in Serious Games: a Portable Tool for
Supporting Learning. In Winands, M., van den Herik, H. J. & Kosters, W.
(eds.). Proceedings of the Fifteenth International Conference on
Advances in Computer Games. ACG 2017: 15th International Conferences,
ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected
Papers. Springer International Publishing AG, p. 201-212(Lecture Notes
in Computer Science; vol. 10664).
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Westera, W. (2017). How people learn while playing serious games: A
computational modelling approach. Journal of Computational Science,
18(1), 32-45, ISSN 1877-7503,
http://dx.doi.org/10.1016/j.jocs.2016.12.002.
(http://www.sciencedirect.com/science/article/pii/S1877750316304483)
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Verpoorten, D., Westera, W. (2017). Effects of isolated versus combined
learning enactments in an online course. International Journal of
Technology Enhanced Learning (IJTEL), 9(2/3), 2017
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Gutu, G., Dascalu, M., Heutelbeck, D., Hemmje, M., Westera, W, and
Trausan-Matu, S. (2017). Semantic annotation and automated text
categorization using cohesion network analysis. eLearning & Software for
Education, 3, 25-32.
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Bahreini, K., Nadolski, R., & Westera, W. (2016). Communication skills
training exploiting multimodal emotion recognition. Interactive Learning
Environments,
25 (8), 1065-1082. Doi:
http://dx.doi.org/10.1080/10494820.2016.1247286
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Westera, W., Van der Vegt, W., Bahreini, K., Dascalu, M., & Van
Lankveld, G. (2016). Software Components for Serious Game Development.
In T. Connolly & L. Boyle (Eds.), Proceedings of the 10th European
Conference on Games Based Learning (pp. 765-772). October 6-7 2016,
Paisley, Scotland: Reading UK: ACPI.
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Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K.,
Bahreini, K., Nyamsuren, E., Van der Vegt, W., Westera, W., Prada, R.,
Hollins, P., & Moreno, P. (2016). The RAGE Software Asset Model and
Metadata Model. In T. Marsh, M. Ma, M. Fradinho Oliveira, J. Baalsrud
Hauge & S. Göbel (Eds.), Serious Games, Proceedings of the Second Joint
International Conference, JCSG 2016, Lecture Notes in Computer Science
9894 (pp. 191-203). September 26-27, Brisbane, QLD, Australia: Cham,
Switzerland: Springer International Publishing AG. DOI:
10.1007/978-3-319-45841-0_18
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Westera, W. (2016). Performance assessment in serious games:
Compensating for the effects of randomness. Education and Information
Technologies, 21(3), 681-697. doi:10.1007/s10639-014-9347-3
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Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K.,
Westera, W., Prada, E., Hollins, P. and Moreno Ger, P. (2016). The RAGE
Advanced Game Technologies Repository for Supporting Applied Game
Development. In R. Bottina, J. Jeuring and M. Veltkamp (Eds.),
Proceedings of the 5th International Conference, GALA 2016, Utrecht, The
Netherlands, December 5-7, 2016, (pp. 235-245). Cham: Springer
International Publishing. doi=10.1007/978-3-319-50182-6_21.
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Verpoorten, D., & Westera, W. (2016). Structured reflection breaks
embedded in an online course – effects on learning experience, time on
task and performance. Interactive Learning Environments, 24(3), 606-624.
doi:10.1080/10494820.2014.910531
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Bahreini, K., Nadolski, R., & Westera, W. (2016). Data Fusion for
Real-time Multimodal Emotion Recognition through Webcams and Microphones
in E-Learning. International Journal of Human-Computer Interaction,
32(5), 415-430. DOI: 10.1080/10447318.2016.1159799
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Bahreini, K., Nadolski, R., & Westera, W. (2016). Towards Real-Time
Speech Emotion Recognition for Affective E-Learning. Education and
Information Technologies, 21(5), 1367-1386. Springer US.
Doi:10.1007/s10639-015-9388-2
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Van der Vegt, W., Nyamsuren, E., & Westera, W. (2016, 6-7 June). RAGE
Reusable Game Software Components and Their Integration into Serious
Game Engines. In G. M. Kapitsaki & E. Santana de Almeida (Eds.),
Bridging with Social-Awareness, 15th International Conference, ICSR
2016, Proceedings, Lecture Notes in Computer Science, Volume 9679 2016
(pp. 165-180). Limassol, Cyprus.
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Van der Vegt, W., Westera, W., Nyamsuren, E., Georgiev, A. and Martínez
Ortiz, I. (2016). RAGE Architecture for Reusable Serious Gaming
Technology Components, International Journal of Computer Games
Technology, advance online publication. doi:10.1155/2016/5680526.
Retrieved from
http://www.hindawi.com/journals/ijcgt/2016/5680526/.
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Westera, W. (2015). Slimme e-learning door emotieherkenning.
OnderwijsInnovatie, 17(4), 32-33.
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Kirschner, P. A., Boon, M. J. J. P. M., Janssen, J. P. W., Prinsen, F.
R., McKenney, S., Kester, L., Stoyanov, S., Westera, W., Specht, M., De
Laat, M., Kalz, M., & Drachsler, H. (2015). New Learning Opportunities
in a Networked World: Developing a Research Agenda on Innovative uses of
ICTs for Learning and Teaching. Executive summary. IDRC project.
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Bahreini, K., Nadolski, R., & Westera, W. (2015). Improved Multimodal
Emotion Recognition for Better Game-Based Learning. In A. De Gloria
(Ed.), Proceedings of the GALA Serious Gaming Conference 2014, LNCS 9221
(pp. 107-120), Bucharest.
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Westera,
W., Kurvers, H. and Slootmaker, A. (2015). A serious game for learning
statistics: The Playground Game. ACPI.
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Steiner, C., Hollins, P., Kluijfhout, E., Dascalu, M., Nussbaumer, A.,
Albert, D., & Westera, W. (2015, 16-18 November). Evaluation of Serious
Games: A Holistic Approach. In L. Gómez Chova, A. López Martínez, & I.
Candel Torres (Eds.), 8th Annual International Conference of Education,
Research and Innovation (pp. 4334-4342). Sevilla, Spain.
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Verpoorten D., Specht, M., & Westera, W. (2015). Annotations as
reflection amplifiers in online learning – An exploratory study. In M.
Kravcik, A. Mikroyannidis, V. Pammer, M. Prilla, & T. Ullmann (Eds.),
Proceedings of the 5th Workshop on Awareness and Reflection in
TechnologyEnhanced Learning, Toledo, Spain, Sept. 15 (Vol. 1475, pp.
11-25). Aachen, Germany: CEUR Workshop Proceedings (ISSN 1613-0073).
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Saveski,
G., Westera, W., Yuan, L., Hollins, P., Fernández Manjón, B., Moreno
Ger, P. and Stefanov, K. (2015). What serious game studios want from ICT
research: identifying developers’ needs. Games and Learning Alliance
Conference 2015, Rome.
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Hollins,
P., Westera, W., & Manero, B. (2015). Amplifying applied game
development and uptake. In R. Munkvold & L. Kolas (Eds.), Proceedings of
the 9th European Conference on Games Based Learning (pp. 234-241). 8-9
October 2015, Steinkjer, Norway.
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Klemke,
R., Van Rosmalen, P., Ternier, S., & Westera, W. (2015). Keep it simple
– lowering the barrier for authoring serious games. Simulation & Gaming,
46, 40-67. doi:10.1177/1046878115591249
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Westera, W. (2015). Reframing the Role of Educational Media
Technologies. Quarterly Review of Distance Education, 16(2), 19-32.
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Westera,
W. (2015). Games are motivating, aren´t they? Disputing the arguments
for digital game-based learning. International Journal of Serious Games,
2(2). Online publication at
http://journal.seriousgamessociety.org/index.php/IJSG/article/view/58.
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Westera,
W. (2015, January 7). Vernietigen de nerds ons onderwijs? Online article
at Edukator, Onderwijsinnovatie & ICT,
http://edukator.nl/vernietigen-de-nerds-ons-onderwijs/
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Westera,
W., Hogendoorn, T, and Van Kollenburg, M. (2015). Serious gaming in het
MBO: het SLEM-project. Onderwijsinnovatie 1 (maart), 26-28.
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Bahreini, K., Nadolski, R. and Westera, W. (2014). Multimodal Emotion
Recognition for Assessment of Learning in a Game-Based Communication
Skills Training. In: Learning Analytics for and in Serious Games:
Joint workshop of the GALA Network of Excellence and the Lea’s Box
project at EC-TEL 2014, sept 17, 2014 Graz.
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Westera, W. (2014).
Ict in het onderwijs: middel of doel? Onderwijsinnovatie, 2014(4),
14-16.
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Baalsrud Hauge, J., Fernández Manjón , B., Bellotti, F., Fiucci, G.,
Padrón-Nápoles, C.L., Nadolski, R, and Westera, W. (2014). Implications
of learning analytics for serious game design. ICALT, Athens, July 2014,
230-232.
Best paper award.
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Hummel, H. G. K., Geerts, W. M., Slootmaker, A., Kuipers, D., & Westera,
W. (2014). Structuring collaboration scripts for mastership skills:
Optimizing online group play on classroom dilemmas in teacher education.
Springer Lecture Notes, CCIS series: Springer Verlag.
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Bahreini, K., Nadolski, R., and Westera, W. (2014). Towards Multimodal
Emotion Recognition in E-learning Environments. Interactive Learning
Environments 1-16. DOI:10.1080/10494820.2014.908927
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Westera, W., Nadolski, N. & Hummel, H. (2014). Serious Gaming Analytics:
What Students´ Log Files Tell Us about Gaming and Learning.
International Journal of Serious Games 1(2), 35-50. Online version
available at
http://journal.seriousgamessociety.org/index.php?journal=IJSG&page=article&op=view&path%5B%5D=9
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Westera, W., Slootmaker, A. and Kurvers, H. (2014). The Playground Game:
Inquiry‐Based Learning About Research Methods and Statistics. In C.
Busch, Proceedings of the 8th European Conference on Games Based
Learning, Berlin 9-10 October, Vol. 2, 620-627. Sonning Common (UK):
ACPI
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Westera, W., Nadolski, R. and
Hummel, H. (2013). Learning
analytics in serious gaming: uncovering the hidden treasury of game log
files. Paper for the GALA Serious Gaming Conference at Paris October
24-25, France.
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Bahreini, K., Nadolski, R., & Westera, W. (2014).
FILTWAM and Voice Emotion Recognition. A. De Gloria (Ed.), Games and
Learning Alliance (GALA 2013), LNCS 8605 (pp. 116-129). Springer
International Publishing Switzerland.
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Qi, W., and Westera, W. (2013, 3-4 October). A Serious Game for a
Romanic Bathhouse: Combining Learning and Fun for Historical Heritage,
7th European conference on Game-Based Learning (ECGBL 2013), Porto.
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Qi, W., Verpoorten, D., and Westera, W. (2013, 3-4 October). Measuring
Effects of Reflection on Learning - A Physiological Study, 7th European
conference on Game-Based Learning (ECGBL 2013), Porto.
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Westera, W. (2013). Generating
computational models for serious gaming. Paper for the GALA Serious
Gaming Conference at Paris October 24-25, France.
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Westera, W. (2013). On the
cybernetic arrangement of feedback in serious games: A
systems-theoretical perspective. Education and Information Technologies.
DOI 10.1007/s10639-013-9267-7
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Tabuenca, B., Verpoorten, D, Ternier, S. and
Westera, W. (2013). Fomento de la práctica reflexiva sobre el
aprendizaje mediante el uso de tecnologías móviles. Revista de Educación
a Distancia.
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Hainey, T., Westera, W.,
Connolly, T. M., Boyle, L., Baxter, G., Beeby, R. B. and Soflano, M.
(2013). Students’ attitudes toward playing games and using games in
education: Comparing Scotland and the Netherlands, Computers & Education
(2013),
http://dx.doi.org/10.1016/j.compedu.2013.07.023
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Westera, W. (2013). The Digital
Turn. How the Internet Transforms Our Existence. Bloomington, IN:
Authorhouse.
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Hummel, H. G. K., Geerts, W.
M., Slootmaker, A., Kuipers, D., & Westera, W. (2012). Collaboration
scripts for mastership skills: Online game about classroom dilemmas in
teacher Education. Interactive Learning Environments.
DOI: 10.1080/10494820.2013.789063
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Suttie, N., Louchart, S., Lim, T., Westera, W., Macvean, A., Djaouti,
D., & Brown, D. (2012). Introducing the "Serious Games Mechanics": A
theoretical framework to analyse relationships between "game" and
"pedagogical aspects" of Serious Games. Procedia Computer Science 15,
314-315. Doi: 10.1016/j.procs.2012.10.091.
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Verpoorten, D., Castaigne,
J.-L., Westera, W., & Specht, M. (2012). A quest for meta-learning gains
in a physics serious game. Education and Information Technologies.
Advanced online publication: 10.1007/s10639-012-9219-7
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Verpoorten, D., Westera, W., &
Specht, M. (2012). Using reflection triggers while learning in an online
course. British Journal of Educational Technology, 43(6), 1030-1040.
doi: 10.1111/j.1467-8535.2011.01257.x
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Bahreini, K., Nadolski, R., Qi,
W., & Westera, W. (2012). FILTWAM - A Framework for Online Game-based
Communication Skills Training - Using Webcams and Microphones for
Enhancing Learner Support. In P. Felicia (Ed.), The 6th European
Conference on Games Based Learning - ECGBL 2012 (pp. 39-48). Cork,
Ireland: University College Cork and the Waterford Institute of
Technology.
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Bahreini, K., Nadolski, R., &
Westera, W. (2012). FILTWAM - A Framework for Online Affective Computing
in Serious Games. Procedia Computer Science, 15(2012), 45-52.
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Van Rosmalen, P., & Westera, W. (2012). Introducing Serious Games with
Wikis: Empowering the Teacher with simple Technologies. Interactive
Learning Environments. Advanced published online.
DOI:10.1080/10494820.10492012.10707128.
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Westera, W. (2012). The eventful genesis of educational media. Education
and Information Technologies, 17(3), 345-360.
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Westera, W. (2012). Phenomenology of Sprinting and Endurance: Toward a
Uniform Performance Assessment Model. New Studies in Athletics, 26(1/2),
87-99.
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Tabuenca, B., Verpoorten, D., Ternier, S., Westera, W., & Specht, M.
(2012, September). Fostering reflective practice with mobile
technologies. 2nd Workshop on Awareness and Reflection in
Technology-Enhanced Learning. ARTEL/EC-TEL 2012, Saarbrücken, Germany.
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Van Rosmalen, P., Klemke, R., & Westera, W. (2011). Alleviating
the Entrance to Serious Games by Exploring the Use of Commonly Available
Tools. In D. Gouscos & M. Meimaris (Eds.), Proceedings of the 5th
European Conference on Games Based Learning (pp. 613-619). Athens,
Greece. 20-21 October 2011.
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Verpoorten, D., Glahn, C., Chatti, A., Westera, W., & Specht, M. (2011
). Self-Reported Learning Effects of a Tagging Activity Carried out in a
Personal Learning Environment (PLE) by Secondary-School Pupils. International
Journal for Cross-Disciplinary Subjects in Education, 2(1), 276-284.
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Verpoorten, D., Westera, W., & Specht, M. (2011). Infusing reflective
practice in eLearning courses – Can widgets help? International
Journal of Technology Enhanced Learning, 3(1), 93-109.
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Westera, W. (2011). On the Changing Nature of Learning Context:
Anticipating the Virtual Extensions of the World. Educational
Technology & Society, 14(2), 201-212.
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Verpoorten, D., Westera, W., & Specht, M. (2011). Prompting reflection
through annotations in formal online learning. In W. Reinhardt, T. D.
Ullmann, P. Scott, V. Pammer, O. Conlan, & A. J. Berlanga (Eds.),
Proceedings of the 1st European Workshop on Awareness and Reflection in
Learning Networks (ARNets11). In conjunction with the 6th European
Conference on Technology Enhanced Learning (EC-TEL 2011): Towards
Ubiquitous Learning 2011 (pp. 90-96). September, 21, 2011, Palermo,
Italy: CEUR Workshop Proceedings. Available at
http://ceur-ws.org/Vol-790/
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Verpoorten, D., Westera, W., & Specht, M. (2011, 20 September). A first
approach to “Learning Dashboards” in formal learning contexts. Paper
presented at the ADVTEL workshop (1st International Workshop on
Enhancing Learning with Ambient Displays and Visualization Techniques)
at EC-TEL2011, Palermo, Italy.
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Westera, W. (2010). Where Bolt and Bekele meet: the analytical basis of
running performance estimates. International Journal of Sports
Science and Engineering, 4(3), 139-152.
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Verpoorten, D., Westera, W., & and Specht, M. (2010). Reflection
amplifiers in online courses: a classification framework. Journal of
Interactive Learning Research 22(2), 167-190.
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Verpoorten, D., Renson, J.-M., Westera, W., & Specht, M. (2009).
Personalised learning: a familiar concept to teachers? And which
teachers? - A questionnaire-based survey of 43 secondary school
teachers. Paper presented at the "Making it personal!" Conference. July,
29, 2009, Greenwich, UK. [published in conference proceedings]
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Westera, W. (2010). Food for thought: What education could learn from
agriculture. Educational Technology Magazine, 50(6), 37-40.
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Westera, W. (2010). Technology-Enhanced Learning: review and prospects.
Serdica Journal of Computing, 4(2010), 159-182.
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Verpoorten, D., Chatti, M., Westera, W., & Specht, M. (2010). Personal
Learning Environment on a Procrustean Bed – Using PLEM in a
Secondary-School Lesson. In C. A. Shoniregun & G. A. Akmayeva
(Eds.), Proceedings of Proceedings of the London International
Conference on Education (LICE-2010) (pp. 197-203), London, United
Kingdom: LICE.
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Kelle, S., Sigurđarson, S., Westera, W., & Specht, M. (2011). Game-Based
Life-Long Learning. In G. D. Magoulas (Ed.), E-Infrastructures and
Technologies for Lifelong Learning: Next Generation Environments (pp.
337-349). Hershey, PA: IGI Global.
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Janssen, J., Greller, W., Smith, J., Storm, J., & Westera, W. (2009). Usability
Survey Learning and Information Services. Inverness , Scotland :
UHI Millennium Institute - Learning and information services department.
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Verpoorten, D., Westera, W., and Specht, M. (2009). Infusing reflective
practice in eLearning courses – Can widgets help? In F. Wild, M. Kalz,
M. Palmér & D. Müller (Eds.), Proceedings of 2nd Workshop Mash-Up
Personal Learning Environments (MUPPLE'09). Workshop in conjunction with
4th European Conference on Technology Enhanced Learning (EC-TEL 2009):
Synergy of Disciplines (pp. 72-79). September, 29, 2009, Nice, France:
CEUR workshop proceedings.
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Westera, W., De Bakker, G., & Wagemans, L. (2009). Self-Arrangement of
Fleeting Student Pairs: a Web 2.0 Approach for Peer Tutoring.
Interactive Learning Environments, 17(4), 339-347.
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Westera, W. (2008) Web 2.0 in Dutch Higher Education. In: A Review of
Current and Developing International Practice in the Use of Social
Networking (Web 2.0) in Higher Education, J. Armstrong & T. Franklin
(Eds), pp. 61-71, Bristol: Clex.
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Westera, W. and Kalz, M. (2008) E-strategy of the Open University of the
Netherlands. In: E-Strategy. Strategical Information Management for
Research and Lecturing, Stratmann, J. and Kerres, M. (Eds.), Medien in
der Wissenschaft Band 46, pp. 253-266. Münster: Waxmann Verlag GmbH.
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Westera, W., Nadolski, R., Hummel, H. and Wopereis, I. (2008) Serious
Games for Higher Education: a Framework for Reducing Design Complexity,
Journal of Computer-Assisted Learning, 24, 5, pp. 420-432.
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Westera, W. and Wagemans, L. (2007) Help me! Online Learner Support
through the Self-organised Allocation of Peer Tutors, Conference paper,
Book of abstracts Online Educa Berlin 2007.
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Westera, W., Wouters, P., Ebrecht, D., Vos, M. and Boon, J. (2007)
Dynamic probing of educational quality: the SEIN system, In: Good
Practice E-Learning Book (Chapter 10), A. Landeta, Ed., Madrid: ANCED.
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Westera, W., Kerstjens, W., Hermans, H., Nadolski, R. and Wigman, M.
(2007) Open Source Elektronische Leeromgevingen, Over de
gebruiksmogelijkheden in het Nederlands hoger onderwijs, E-Learning
Research reeks, Utrecht, SURFfoundation.
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Westera, W. (2007) Games en simulaties in het onderwijs: hype of
voorbode? Compendium Media Nu Symposium, 26 januari 2007, Fisser, P.
(Ed.), Universiteit Twente.
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Westera, W. (2007). Peer-Allocated Instant Response (PAIR):
Computational allocation of peer tutors in learning communities, Journal
of Artificial Societies and Social Simulation, http://jasss.soc.surrey.ac.uk/10/2/5.html |
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Simulation source code and documentation available here:
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Westera, W. (2007). Under attack: the heptathlon scoring method,
Canadian Athletics Coaching Centre. Available as e-paper at http://www.athleticscoaching.ca.
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Westera, W. (2006). The E-Learning Cabaret: Do's and Don'ts in
E-Learning Design, Online Educa Berlin, 12th International Conference on
Technology Supported Learning & Teaching, Book of Abstracts, pp.
169-171, ICWE-GmbH, Berlin.
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Rejected, not resubmitted. Westera, W., Hoogveld, A.W.H. and Van der
Vegt, G.W. (2006). Interactive training with dvd-video: the revival of
self-contained instructional media, BJET.
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Westera, W. (2006). Redefining the decathlon scoring method, Canadian
Athletics Coaching Centre. Available as e-paper at http://www.athleticscoaching.ca.
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Westera, W., Digitaal onderwijs; lessen uit de landbouwrevolutie, Onderwijsinnovatie,
maart 2006.
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Westera, W. (2006). Decathlon, towards a balanced and sustainable
performance assessment method. New Studies in Athletics,
IAAF, 21(1), 39-51.
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Vegt, G.W. van der, Westera, W. Hoogveld, A.H.W. and Puls. J. (2005). De
dvd-video als educatieve verrassing; Praktisch artikel, OnderwijsInnovatie,
4, 17-25.
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Westera, W, (2005). Openness as an evolutionary determinant of human
existence, Open Source for Education in Europe, Heerlen, november 14,
2005, conference proceedings (pp. 97-106), Heerlen Open University of
the Netherlands. Also available at http://www.openconference.net/viewabstract.php?id=10&cf=3
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Westera, W., Brouns F., Pannekeet, K., Janssen, J & Manderveld, J.
(2005). Achieving E-learning with IMS Learning Design - Workflow
Implications at the Open University of the Netherlands. Educational
Technology & Society, 8 (3), 216-225.
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Westera, W. (2005). E-Learning implementeren, ervaringen van de Open
Universiteit Nederland. In: Een geďntegreerde benadering van
e-Learning (Hoofdstuk 13, pp. 217-230.), Jochems, W., Koper R.
Merriënboer, J. van and Bastiaens, Th. J. (Eds.), Hoger Onderwijs Reeks,
Groningen/Houten: Wolters Noordhoff.
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Westera, W. (2005). Beyond functionality and technocracy: creating human
involvement with educational technology. Educational
Technology & Society, 8 (1), 28-37.
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Westera, W. (2004). De zeven zonden van de wetenschap- en
techniekcommunicatie. In: Kennisdagen Communicatie 2004.
Papers en positiepapers. Noorlander, M. L., Westbroek, M.A.G.
(Eds), Amsterdam, Stichting Weten.
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Westera, W., Herik, J., van den, & Vrie, E.M. van de (2004). Strategic
alliances in education: The Knowledge Engineering Web. Innovations
in Education and Teaching International, 41, 3, 317-328.
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Westera, W. (2004). On strategies of educational innovation: Between
substitution and transformation. Higher Education, 47 (4):
501-517.
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Westera, W., Herik, J., van den, & Vrie, E.M. van de (2003).
Strategische samenwerking in het hoger onderwijs: de LOK-casus. Tijdschrift
voor Hoger Onderwijs en Management, 5-03, 7-12.
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Westera, W., Hommes, M. A., Houtmans, M., & Kurvers, H. J. (2003).
Computer-Supported Training of Psychodiagnostic Skills. Interactive
Learning Environments, 11 (3), 215-231.
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Westera, W. (2003) Implementing Integrated E-Learning, In: Integrated
E-Learning; Towards more powerful Learning Environments (Chapter
13, pp. 176-186.), Jochems, W., Koper R. and Merriënboer, J. van (Eds.),
London: Routledge/Falmer.
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Westera, W. (2002). Het fenomeen onderwijsinnovatie. OnderwijsInnovatie,
4, 17-25.
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Westera, W. (2002). Inleiding. In: Cordewener, B., Gruiter, J. van de,
Keijsers, I. (Eds.) ICT in het onderwijs vanuit studentenperspectief,
Educatie-F reeks, Utrecht: Stichting SURF, 36-42.
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Poelmans, P., Joosten, G., & Westera, W. (2002). ICT in het onderwijs
van de OUNL: ervaringen van studenten. In: Cordewener, B., Gruiter, J.
van de, Keijsers, I. (Eds.) ICT in het onderwijs vanuit
studentenperspectief, Educatie-F reeks, 10, Utrecht: Stichting SURF.
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Boeker, E., Loots, I., Tellegen, E., Marquenie, J. M., Bijl, K., van
der, Westera, W., & Luttikholt, H. (2002). Onderwijsvisitatie
Milieuwetenschappen. Utrecht: Vereniging van Samenwerkende
Nederlandse Universiteiten (VSNU).
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Sloep P.B., & Westera, W. (2001). Maatwerk met digitaal onderwijs. Controllers
Magazine, (6), 27-30.
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Westera, W., & Niesink, R.J.M. (2001). Coping with research evidence: a
multimedia approach for the further training of professional workers in
the field of drugs and addiction. Drugs: education, prevention
and policy, 8 (3), 281-292.
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Westera, W., & Sloep, P.B. (2001). Into the future of networked
education. In: L.R. Vandervert, L. V. Shavinina & R. A. Cornell (Eds.), CyberEducation,
the Future of Long Distance learning (pp. 115-136). New York:
Mary Ann Liebert, Inc. Publishers.
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Westera, W. (2001) Competences in Education: a confusion of tongues. Journal
of Curriculum Studies, 33 (1), 75-88.
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Westera, W., Sloep, P.B., & Gerrissen, J. (2000). The design of the
virtual company; Synergism of learning and working in a networked
environment. Innovations in Education and Training
International, 37 (1), 23-33.
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Westera, W., Manderveld, J., van den Boom, G, Schlusmans, K., van der
Klink, M., De Haan, D., Hoogveld, B., Giesbertz, W. (1999), Voorstudie
naar het begrip competenties, Open Universiteit Nederland.
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Westera, W. (1999). A didactic framework for audiovisual design. Journal
of Educational Media, 24 (2), 87-102.
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Westera, W. & Niesink, R.J.M. (1999). Non-directive, self-instructive
media in the field of behavioural toxicology and addiction. Medical
teacher, 21 (4), 405-408.
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Westera, W. (1999). Verstrikt in het web: over webgebaseerd onderwijs. OnderwijsInnovatie,
2, 17-24.
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Westera, W. (1999). Paradoxes in open, networked learning environments:
Towards a paradigm shift. Educational Technology, 39 (1),
17-23.
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Westera W., & Sloep, P.B. (1998). The Virtual Company: Towards a self-directed
competence-based learning environment in distance education. Educational
Technology, 38, (1), 32-37.
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Westera, W., & Vrie, van de, E. (1998). Ruimte voor eigenzinnigheid. Tijdschrift
voor Hoger Onderwijs & Management, 6, 44-49.
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Westera, W. (1998). Competence learning in a virtual company: A paradigm
shift in education. Book of Abstracts Online Educa Berlin,
179-189.
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Westera W., Niesink, R. M., & Vos, M.M.H.L.S. (1997). Gedragstoxicologie
en experimenteel verslavingsonderzoek als interactief computerprogramma. Mediator,
8, (8), 23-25.
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Westera, W. (1995). Audiovisueel ontwerpen, theorie en
praktijk, conceptontwikkeling voor film, video en televisie.
Abcoude: Uitgeverij Uniepers.
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Meester, M.A.M. & Westera, W. (1994). A simulation program for training
in integrated life cycle management. Journal of Cleaner Production,
2, (2), 107-115.
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Westera, W. en Meester, M.A.M. (1993). Computerprogramma voor student
maakt integraal ketenbeheer tastbaar. De Ingenieur, 105,
(11), 36-40.
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Westera, W. (1988). De 'technische' film, over mythevorming en
rationaliteit. AV-magazine, 9, (9), 46-48.
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Westera, W. (1984). Kosten van de natuurkunde 1979. Utrecht :
Stichting Fundamenteel Onderzoek der Materie (FOM58496).
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Westera, W. (1984). Kosten van de natuurkunde 1981. Utrecht :
Stichting Fundamenteel Onderzoek der Materie (FOM58630).
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Westera, W. (1984). FOM-Beleidsruimte: effecten van onderzoeksbeleid.
Utrecht : Stichting Fundamenteel Onderzoek der Materie (FOM58936).
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Westera, W. (1983). Nonlinear electro-acoustic effects in CdS and CdSe. Wave
Electronics (unknown).
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Westera, W. (1983). Electro-acoustic effects in CdSe. Phys.
Stat. Sol. (a) 75, 405-408.
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Westera, W. (1983). Een perpetuum mobile nader bekeken. Faraday/NVON-maandblad 5,
23-24.
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Westera, W. (1982). Theory of electro-acoustic effects in hexagonal
piezoelectric semiconductors. Physica,113B, 149-168.
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Westera, W. (1982). Ac and dc conduction in electro-acoustically active
CdS. Physica, 113B 284-298.
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Westera, W. (1982). Brillouinscattering study of the stationary,
electro-acoustically amplified acoustic flux in CdS. Physica,
113B, 299-316.
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Westera, W. (1982). Electro-acoustic current fluctuations in CdS. Physica,
114B, 45-58.
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Châtel, de, P.F. & W. Westera (1982). Ruis als signaal. Nederlands
Tijdschrift voor Natuurkunde, B48, (5), 27.
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Westera, W. (1982). Some electro-acoustic effects in cadmium
sulfide. (PH.D. Thesis, Utrecht University/FOM).
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Westera, W. (1982). De bijzondere eigenschappen van piëzo-elektrische
kristallen. Utrecht : Nederlandse Natuurkundigen Vereniging.
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Zijlstra, R.J.J., & Westera, W. (1981). Electro-acoustical noise. In:
P.H.E. Meijer, R.D. Mountain and R.J. Soulen (Eds.). Proceedings
of the sixth international conference on noise in physical systems (NBS-SP614).
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Westera W., & Zijlstra, R.J.J. (1981). The ac impedance of
electro-acoustically active CdS. Physica, 106B, 33-46.
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Westera, W., Zijlstra, R.J.J., & Dijk, van, M.A. (1980). Ac impedance of
electro-acoustically active semiconductors. Phys. Lett.
78A, (4), 371-374.
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Eck, van, D.C., & Westera, W. (1977). Visco-elastic properties of some
nematic liquid crystals. Mol. Cryst. Liq. Cryst., 38,
319-326.
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Westera, W. (1976). Oriëntatiefluctuaties in nematisch vloeibare
kristallen. Utrecht. Master thesis, Utrecht University (Physics
Laboratory, Thesis V76-139).
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