Wim Westera

 

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Selected preprints of scientific papers, conference papers, professional papers, reports and book chapters
 


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[
Last updated March 22, 2020]

 

 

Georgiadis, K., Faber, T. & Westera, W.. (2019). Bolstering stealth assessment in serious games. Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & M. N. (eds.). Cham: Springer, p. 211-220 (Lecture Notes in Computer Science (LNCS), Vol. 11899).
 
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Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W. (2019). Reinforcing stealth assessment in serious games. Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings. Liapis, A., Yannakakis, G. N., Gentile, M. & Ninaus, M. (eds.). Cham: Springer, p. 512-521  (Lecture Notes in Computer Science (LNCS), Vol. 11899).
 
 
Westera, W. (2019). Serious Gaming Coming of Age: Implementing a European Innovation Policy to Amplify Serious Game Development. Proceedings of the 3rd International Symposium on Gamification and Games for Learning, 22 October 2019, Barcelona, Spain.
 
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Katz, A. & Westera W. (2019). The effect of learner autonomy on motor learning: an empirical study in Dutch vocational education. International Journal of Self-Directed Learning, 16(2), 22-38.
https://docs.wixstatic.com/ugd/6c1db2_3ab135498618442abe908811fb68a1b2.pdf
 
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Westera, W., Prada, R., Mascarenhas, S., Santos, P.A., Dias, J., Guimarães, M., Georgiadis, K., Nyamsuren, E., Bahreini, K. Yumak, S., Christyowidiasmoro, C., Dascalu, M., Gutu-Robu, G. & Ruseti, S. (2019). Artificial intelligence moving serious gaming: Presenting reusable game AI components. Education and Information Technologies, 1-30. https://doi.org/10.1007/s10639-019-09968-2
 
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Van der Vegt, W., Bahreini, K., Nyamsuren, E. & Westera, W. (2019). Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework. EAI Transactions on Serious Games, 5(17). DOI: 10.4108/eai.11-7-2019.159527.
 
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Georgiadis, K., Lankveld, G. van, Bahreini, K. & Westera, W. (2019). Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool. IEEE Conference on Games 2019: London, United Kingdom 20-23 August 2019, 1017-1024.
 
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Van der Vegt, W., Westera W., Kurvers, H. & Nyamsuren, E.  (2019). Portability of Serious Game Software Components. IEEE Conference on Games (CoG), London, August 20-23. DOI: 10.1109/CIG.2019.8848094.
 
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Van der Vegt, W. & Westera, W. (2019). Quality of reusable game software: Empowering developers with automated quality checks. 19th IEEE International Conference on Software Quality, Reliability, and Security, July 22-26, Sofia. DOI: 10.1109/QRS.2019.00061
 
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Westera, W. (2019). Why and How Serious Games can Become Far More Effective: Accommodating Productive Learning Experiences, Learner Motivation and the Monitoring of Learning Gains. Educational Technology & Society, 22 (1), 113–123.
 
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Bahreini, K., Van der Vegt, W. & Westera, W. (2019). A fuzzy logic approach to reliable real-time recognition of facial emotions. Multimedia Tools and Applications, 78(14),18943–18966. DOI: 10.1007/s11042-019-7250-z.
 
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Georgiadis, K., van Lankveld, G., Bahreini, K. & Westera, W. (2018). Accommodating Stealth Assessment in Serious Games: Towards Developing A Generic Tool, 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games Conference Oct 23, 2018). Würzburg, Germany: IEEE, p. 1-4.
 
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Westera, W., Dascali, M., Kurvers, H., Ruseti, S. & Trausan-Matu, S. (2018). Automated essay scoring in applied games: Reducing the teacher bandwidth problem in online training. Computers & Education, 123, 212-224. Doi: 10.1016/j.compedu.2018.05.010.
 
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Van der Vegt , W., Nyamsuren, E. & Westera, W. (2018). Making Serious Games with Reusable Software Components. In: S. Göbel, A. Garcia-Agundez, T. Tregel, M. Ma, J. Baalsrud Hauge, M. Oliveira, T. Marsh & P. Caserman (Eds.), Proceedings of the 4th Joint International Conference on Serious Games, Darmstadt, Germany, November 7–8, 2018, LNCS 11243, pp. 13–16. Cham: Springer Nature Switzerland AG. Doi: 10.1007/978-3-030-02762-9_3
 
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Westera, W., Fernandez-Manjon, B., Prada, R., Star, K., Molinari, A., Heutelbeck, D., Hollins, H., Riestra, R., Stefanov, K. & Kluijfhout, E. (2018). The RAGE software portal: toward a serious game technologies marketplace. Proceedings of the GALA-2018 Conference, Palermo. Cham: Springer.
 
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Dascalu, M., Westera, W., Ruseti, S., Trausan-Matu, S., & Kurvers, H. (2017). ReaderBench Learns Dutch: Building a Comprehensive Automated Essay Scoring System for Dutch. In E. André, R. Baker, X. Hu, M. M. T. Rodrigo & B. du Boulay (Eds.), 18th Int. Conf. on Artificial Intelligence in Education (AIED 2017), LNAI/LNCS 10331, (pp. 52–63). Wuhan, China: Springer International Publishing AG. DOI: 10.1007/978-3-319-61425-0_5
 
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Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Westera, W., Bahreini, K., Nyamsuren, E., Prada, R., Hollins, P. and Moreno, P. (2017). The RAGE Game Software Components Repository for Supporting Applied Game Development. International Journal of Serious Games, 4(3). http://journal.seriousgamessociety.org/index.php/IJSG/article/view/171
 
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Westera, W. (2017). Simulating serious games: a discrete-time computational model based on cognitive flow theory. Interactive Learning Environments, 1-18. Early online version. http://dx.doi.org/10.1080/10494820.2017.1371196
 
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Nyamsuren, E., van der Vegt, W., & Westera, W. (2017). Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning. In Winands, M., van den Herik, H. J. & Kosters, W. (eds.). Proceedings of the Fifteenth International Conference on Advances in Computer Games. ACG 2017: 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers. Springer International Publishing AG, p. 201-212(Lecture Notes in Computer Science; vol. 10664).
 
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Westera, W. (2017). How people learn while playing serious games: A computational modelling approach. Journal of Computational Science, 18(1), 32-45, ISSN 1877-7503, http://dx.doi.org/10.1016/j.jocs.2016.12.002.
(http://www.sciencedirect.com/science/article/pii/S1877750316304483)
 
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Verpoorten, D., Westera, W. (2017). Effects of isolated versus combined learning enactments in an online course. International Journal of Technology Enhanced Learning (IJTEL), 9(2/3), 2017
 
 
Gutu, G., Dascalu, M., Heutelbeck, D., Hemmje, M., Westera, W, and Trausan-Matu, S. (2017). Semantic annotation and automated text categorization using cohesion network analysis. eLearning & Software for Education, 3, 25-32.
 
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Bahreini, K., Nadolski, R., & Westera, W. (2016). Communication skills training exploiting multimodal emotion recognition. Interactive Learning Environments,  25 (8), 1065-1082. Doi: http://dx.doi.org/10.1080/10494820.2016.1247286
 
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Westera, W., Van der Vegt, W., Bahreini, K., Dascalu, M., & Van Lankveld, G. (2016). Software Components for Serious Game Development. In T. Connolly & L. Boyle (Eds.), Proceedings of the 10th European Conference on Games Based Learning (pp. 765-772). October 6-7 2016, Paisley, Scotland: Reading UK: ACPI.
 
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Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Bahreini, K., Nyamsuren, E., Van der Vegt, W., Westera, W., Prada, R., Hollins, P., & Moreno, P. (2016). The RAGE Software Asset Model and Metadata Model. In T. Marsh, M. Ma, M. Fradinho Oliveira, J. Baalsrud Hauge & S. Göbel (Eds.), Serious Games, Proceedings of the Second Joint International Conference, JCSG 2016, Lecture Notes in Computer Science 9894 (pp. 191-203). September 26-27, Brisbane, QLD, Australia: Cham, Switzerland: Springer International Publishing AG. DOI: 10.1007/978-3-319-45841-0_18
 
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Westera, W. (2016). Performance assessment in serious games: Compensating for the effects of randomness. Education and Information Technologies, 21(3), 681-697. doi:10.1007/s10639-014-9347-3
 
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Georgiev, A., Grigorov, A., Bontchev, B., Boytchev, P., Stefanov, K., Westera, W., Prada, E., Hollins, P. and Moreno Ger, P. (2016). The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development. In R. Bottina, J. Jeuring and M. Veltkamp (Eds.), Proceedings of the 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5-7, 2016, (pp. 235-245). Cham: Springer International Publishing. doi=10.1007/978-3-319-50182-6_21.
 
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Verpoorten, D., & Westera, W. (2016). Structured reflection breaks embedded in an online course – effects on learning experience, time on task and performance. Interactive Learning Environments, 24(3), 606-624. doi:10.1080/10494820.2014.910531
 
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Bahreini, K., Nadolski, R., & Westera, W. (2016). Data Fusion for Real-time Multimodal Emotion Recognition through Webcams and Microphones in E-Learning. International Journal of Human-Computer Interaction, 32(5), 415-430. DOI: 10.1080/10447318.2016.1159799
 
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Bahreini, K., Nadolski, R., & Westera, W. (2016). Towards Real-Time Speech Emotion Recognition for Affective E-Learning. Education and Information Technologies, 21(5), 1367-1386. Springer US. Doi:10.1007/s10639-015-9388-2
 
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Van der Vegt, W., Nyamsuren, E., & Westera, W. (2016, 6-7 June). RAGE Reusable Game Software Components and Their Integration into Serious Game Engines. In G. M. Kapitsaki & E. Santana de Almeida (Eds.), Bridging with Social-Awareness, 15th International Conference, ICSR 2016, Proceedings, Lecture Notes in Computer Science, Volume 9679 2016 (pp. 165-180). Limassol, Cyprus.
 
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Van der Vegt, W., Westera, W., Nyamsuren, E., Georgiev, A. and Martínez Ortiz, I. (2016). RAGE Architecture for Reusable Serious Gaming Technology Components, International Journal of Computer Games Technology, advance online publication. doi:10.1155/2016/5680526. Retrieved from http://www.hindawi.com/journals/ijcgt/2016/5680526/.
 
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Westera, W. (2015). Slimme e-learning door emotieherkenning. OnderwijsInnovatie, 17(4), 32-33.
 
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Kirschner, P. A., Boon, M. J. J. P. M., Janssen, J. P. W., Prinsen, F. R., McKenney, S., Kester, L., Stoyanov, S., Westera, W., Specht, M., De Laat, M., Kalz, M., & Drachsler, H. (2015). New Learning Opportunities in a Networked World: Developing a Research Agenda on Innovative uses of ICTs for Learning and Teaching. Executive summary. IDRC project.
 

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Bahreini, K., Nadolski, R., & Westera, W. (2015). Improved Multimodal Emotion Recognition for Better Game-Based Learning. In A. De Gloria (Ed.), Proceedings of the GALA Serious Gaming Conference 2014, LNCS 9221 (pp. 107-120), Bucharest.
 
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Westera, W., Kurvers, H. and Slootmaker, A. (2015). A serious game for learning statistics: The Playground Game. ACPI.
 

 
Steiner, C., Hollins, P., Kluijfhout, E., Dascalu, M., Nussbaumer, A., Albert, D., & Westera, W. (2015, 16-18 November). Evaluation of Serious Games: A Holistic Approach. In L. Gómez Chova, A. López Martínez, & I. Candel Torres (Eds.), 8th Annual International Conference of Education, Research and Innovation (pp. 4334-4342). Sevilla, Spain.
 
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Verpoorten D., Specht, M., & Westera, W. (2015). Annotations as reflection amplifiers in online learning – An exploratory study. In M. Kravcik, A. Mikroyannidis, V. Pammer, M. Prilla, & T. Ullmann (Eds.), Proceedings of the 5th Workshop on Awareness and Reflection in TechnologyEnhanced Learning, Toledo, Spain, Sept. 15 (Vol. 1475, pp. 11-25). Aachen, Germany: CEUR Workshop Proceedings (ISSN 1613-0073).
 
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Saveski, G., Westera, W., Yuan, L., Hollins, P., Fernández Manjón, B., Moreno Ger, P. and Stefanov, K. (2015). What serious game studios want from ICT research: identifying developers’ needs. Games and Learning Alliance Conference 2015, Rome.
 
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Hollins, P., Westera, W., & Manero, B. (2015). Amplifying applied game development and uptake. In R. Munkvold & L. Kolas (Eds.), Proceedings of the 9th European Conference on Games Based Learning (pp. 234-241). 8-9 October 2015, Steinkjer, Norway.
 

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Klemke, R., Van Rosmalen, P., Ternier, S., & Westera, W. (2015). Keep it simple – lowering the barrier for authoring serious games. Simulation & Gaming, 46, 40-67. doi:10.1177/1046878115591249
 

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Westera, W. (2015). Reframing the Role of Educational Media Technologies. Quarterly Review of Distance Education, 16(2), 19-32.
 
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Westera, W. (2015). Games are motivating, aren´t they? Disputing the arguments for digital game-based learning. International Journal of Serious Games, 2(2). Online publication at http://journal.seriousgamessociety.org/index.php/IJSG/article/view/58.
 

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Westera, W. (2015, January 7). Vernietigen de nerds ons onderwijs? Online article at Edukator, Onderwijsinnovatie & ICT, http://edukator.nl/vernietigen-de-nerds-ons-onderwijs/
 

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Westera, W., Hogendoorn, T, and Van Kollenburg, M. (2015). Serious gaming in het MBO: het SLEM-project. Onderwijsinnovatie 1 (maart), 26-28.
 

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Bahreini, K., Nadolski, R. and Westera, W. (2014). Multimodal Emotion Recognition for Assessment of Learning in a Game-Based Communication Skills Training. In:  Learning Analytics for and in Serious Games: Joint workshop of the GALA Network of Excellence and the Lea’s Box project at EC-TEL 2014, sept 17, 2014 Graz.
 
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Westera, W. (2014). Ict in het onderwijs: middel of doel? Onderwijsinnovatie, 2014(4), 14-16.
 

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Baalsrud Hauge, J., Fernández Manjón , B., Bellotti, F., Fiucci, G., Padrón-Nápoles, C.L., Nadolski, R, and Westera, W. (2014). Implications of learning analytics for serious game design. ICALT, Athens, July 2014, 230-232. Best paper award.
 
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Hummel, H. G. K., Geerts, W. M., Slootmaker, A., Kuipers, D., & Westera, W. (2014). Structuring collaboration scripts for mastership skills: Optimizing online group play on classroom dilemmas in teacher education. Springer Lecture Notes, CCIS series: Springer Verlag.
 
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Bahreini, K., Nadolski, R., and Westera, W. (2014). Towards Multimodal Emotion Recognition in E-learning Environments. Interactive Learning Environments 1-16. DOI:10.1080/10494820.2014.908927
 
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Westera, W., Nadolski, N. & Hummel, H. (2014). Serious Gaming Analytics: What Students´ Log Files Tell Us about Gaming and Learning. International Journal of Serious Games 1(2), 35-50. Online version available at  http://journal.seriousgamessociety.org/index.php?journal=IJSG&page=article&op=view&path%5B%5D=9
 
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Westera, W., Slootmaker, A. and Kurvers, H. (2014). The Playground Game: Inquiry‐Based Learning About Research Methods and Statistics. In C. Busch, Proceedings of the 8th European Conference on Games Based Learning, Berlin 9-10 October, Vol. 2, 620-627. Sonning Common (UK): ACPI
 
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Westera, W., Nadolski, R. and Hummel, H. (2013). Learning analytics in serious gaming: uncovering the hidden treasury of game log files. Paper for the GALA Serious Gaming Conference at Paris October 24-25, France.
 
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Bahreini, K., Nadolski, R., & Westera, W. (2014). FILTWAM and Voice Emotion Recognition. A. De Gloria (Ed.), Games and Learning Alliance (GALA 2013), LNCS 8605 (pp. 116-129). Springer International Publishing Switzerland.
 

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Qi, W., and Westera, W. (2013, 3-4 October). A Serious Game for a Romanic Bathhouse: Combining Learning and Fun for Historical Heritage, 7th European conference on Game-Based Learning (ECGBL 2013), Porto.
 
 
Qi, W., Verpoorten, D., and Westera, W. (2013, 3-4 October). Measuring Effects of Reflection on Learning - A Physiological Study, 7th European conference on Game-Based Learning (ECGBL 2013), Porto.
 
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Westera, W. (2013). Generating computational models for serious gaming. Paper for the GALA Serious Gaming Conference at Paris October 24-25, France.
 
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Westera, W. (2013). On the cybernetic arrangement of feedback in serious games: A systems-theoretical perspective. Education and Information Technologies. DOI 10.1007/s10639-013-9267-7
 
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Tabuenca, B., Verpoorten, D, Ternier, S. and Westera, W. (2013). Fomento de la práctica reflexiva sobre el aprendizaje mediante el uso de tecnologías móviles. Revista de Educación a Distancia.
 

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Hainey, T., Westera, W., Connolly, T. M., Boyle, L., Baxter, G., Beeby, R. B. and Soflano, M. (2013). Students’ attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands, Computers & Education (2013), http://dx.doi.org/10.1016/j.compedu.2013.07.023
 
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Westera, W. (2013). The Digital Turn. How the Internet Transforms Our Existence. Bloomington, IN: Authorhouse.
 
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Hummel, H. G. K., Geerts, W. M., Slootmaker, A., Kuipers, D., & Westera, W. (2012). Collaboration scripts for mastership skills: Online game about classroom dilemmas in teacher Education. Interactive Learning Environments. DOI: 10.1080/10494820.2013.789063
 
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Suttie, N., Louchart, S., Lim, T., Westera, W., Macvean, A., Djaouti, D., & Brown, D. (2012). Introducing the "Serious Games Mechanics": A theoretical framework to analyse relationships between "game" and "pedagogical aspects" of Serious Games. Procedia Computer Science 15, 314-315. Doi: 10.1016/j.procs.2012.10.091.
 
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Verpoorten, D., Castaigne, J.-L., Westera, W., & Specht, M. (2012). A quest for meta-learning gains in a physics serious game. Education and Information Technologies. Advanced online publication: 10.1007/s10639-012-9219-7
 
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Verpoorten, D., Westera, W., & Specht, M. (2012). Using reflection triggers while learning in an online course. British Journal of Educational Technology, 43(6), 1030-1040. doi: 10.1111/j.1467-8535.2011.01257.x
 
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Bahreini, K., Nadolski, R., Qi, W., & Westera, W. (2012). FILTWAM - A Framework for Online Game-based Communication Skills Training - Using Webcams and Microphones for Enhancing Learner Support. In P. Felicia (Ed.), The 6th European Conference on Games Based Learning - ECGBL 2012 (pp. 39-48). Cork, Ireland: University College Cork and the Waterford Institute of Technology.
 
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Bahreini, K., Nadolski, R., & Westera, W. (2012). FILTWAM - A Framework for Online Affective Computing in Serious Games. Procedia Computer Science, 15(2012), 45-52.
 
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Van Rosmalen, P., & Westera, W. (2012). Introducing Serious Games with Wikis: Empowering the Teacher with simple Technologies. Interactive Learning Environments. Advanced published online. DOI:10.1080/10494820.10492012.10707128.
 
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Westera, W. (2012). The eventful genesis of educational media. Education and Information Technologies, 17(3), 345-360.
 

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Westera, W. (2012). Phenomenology of Sprinting and Endurance: Toward a Uniform Performance Assessment Model. New Studies in Athletics, 26(1/2), 87-99.
 

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Tabuenca, B., Verpoorten, D., Ternier, S., Westera, W., & Specht, M. (2012, September). Fostering reflective practice with mobile technologies. 2nd Workshop on Awareness and Reflection in Technology-Enhanced Learning. ARTEL/EC-TEL 2012, Saarbrücken, Germany.
 

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Van Rosmalen, P., Klemke, R., & Westera, W. (2011). Alleviating the Entrance to Serious Games by Exploring the Use of Commonly Available Tools. In D. Gouscos & M. Meimaris (Eds.), Proceedings of the 5th European Conference on Games Based Learning (pp. 613-619). Athens, Greece. 20-21 October 2011.
 

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Verpoorten, D., Glahn, C., Chatti, A., Westera, W., & Specht, M. (2011 ). Self-Reported Learning Effects of a Tagging Activity Carried out in a Personal Learning Environment (PLE) by Secondary-School Pupils. International Journal for Cross-Disciplinary Subjects in Education, 2(1), 276-284.
 

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Verpoorten, D., Westera, W., & Specht, M. (2011). Infusing reflective practice in eLearning courses – Can widgets help? International Journal of Technology Enhanced Learning, 3(1), 93-109.
 

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Westera, W. (2011). On the Changing Nature of Learning Context: Anticipating the Virtual Extensions of the World. Educational Technology & Society, 14(2), 201-212.
 

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Verpoorten, D., Westera, W., & Specht, M. (2011). Prompting reflection through annotations in formal online learning. In W. Reinhardt, T. D. Ullmann, P. Scott, V. Pammer, O. Conlan, & A. J. Berlanga (Eds.), Proceedings of the 1st European Workshop on Awareness and Reflection in Learning Networks (ARNets11). In conjunction with the 6th European Conference on Technology Enhanced Learning (EC-TEL 2011): Towards Ubiquitous Learning 2011 (pp. 90-96). September, 21, 2011, Palermo, Italy: CEUR Workshop Proceedings. Available at http://ceur-ws.org/Vol-790/
 

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Verpoorten, D., Westera, W., & Specht, M. (2011, 20 September). A first approach to “Learning Dashboards” in formal learning contexts. Paper presented at the ADVTEL workshop (1st International Workshop on Enhancing Learning with Ambient Displays and Visualization Techniques) at EC-TEL2011, Palermo, Italy.
 

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Westera, W. (2010). Where Bolt and Bekele meet: the analytical basis of running performance estimates. International Journal of Sports Science and Engineering, 4(3), 139-152.  
 

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Verpoorten, D., Westera, W., & and Specht, M. (2010). Reflection amplifiers in online courses: a classification framework. Journal of Interactive Learning Research 22(2), 167-190.
 

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Verpoorten, D., Renson, J.-M., Westera, W., & Specht, M. (2009). Personalised learning: a familiar concept to teachers? And which teachers? - A questionnaire-based survey of 43 secondary school teachers. Paper presented at the "Making it personal!" Conference. July, 29, 2009, Greenwich, UK. [published in conference proceedings]
 

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Westera, W. (2010). Food for thought: What education could learn from agriculture. Educational Technology Magazine, 50(6), 37-40.
 

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Westera, W. (2010). Technology-Enhanced Learning: review and prospects. Serdica Journal of Computing, 4(2010), 159-182.
 

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Verpoorten, D., Chatti, M., Westera, W., & Specht, M. (2010). Personal Learning Environment on a Procrustean Bed – Using PLEM in a Secondary-School Lesson. In C. A. Shoniregun & G. A. Akmayeva (Eds.), Proceedings of Proceedings of the London International Conference on Education (LICE-2010) (pp. 197-203), London, United Kingdom: LICE.
 

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Kelle, S., Sigurðarson, S., Westera, W., & Specht, M. (2011). Game-Based Life-Long Learning. In G. D. Magoulas (Ed.), E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments (pp. 337-349). Hershey, PA: IGI Global.
 

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Janssen, J., Greller, W., Smith, J., Storm, J., & Westera, W. (2009). Usability Survey Learning and Information Services. Inverness , Scotland : UHI Millennium Institute - Learning and information services department.
 

 

Verpoorten, D., Westera, W., and Specht, M. (2009). Infusing reflective practice in eLearning courses – Can widgets help? In F. Wild, M. Kalz, M. Palmér & D. Müller (Eds.), Proceedings of 2nd Workshop Mash-Up Personal Learning Environments (MUPPLE'09). Workshop in conjunction with 4th European Conference on Technology Enhanced Learning (EC-TEL 2009): Synergy of Disciplines (pp. 72-79). September, 29, 2009, Nice, France: CEUR workshop proceedings.
 

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Westera, W., De Bakker, G., & Wagemans, L. (2009). Self-Arrangement of Fleeting Student Pairs: a Web 2.0 Approach for Peer Tutoring. Interactive Learning Environments, 17(4), 339-347.
 

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Westera, W. (2008) Web 2.0 in Dutch Higher Education. In: A Review of Current and Developing International Practice in the Use of Social Networking (Web 2.0) in Higher Education, J. Armstrong & T. Franklin (Eds), pp. 61-71, Bristol: Clex.
 

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Westera, W. and Kalz, M. (2008) E-strategy of the Open University of the Netherlands. In: E-Strategy. Strategical Information Management for Research and Lecturing, Stratmann, J. and Kerres, M. (Eds.), Medien in der Wissenschaft Band 46, pp. 253-266. Münster: Waxmann Verlag GmbH.
 

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Westera, W., Nadolski, R., Hummel, H. and Wopereis, I. (2008) Serious Games for Higher Education: a Framework for Reducing Design Complexity, Journal of Computer-Assisted Learning, 24, 5, pp. 420-432.
 

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Westera, W. and Wagemans, L. (2007) Help me! Online Learner Support through the Self-organised Allocation of Peer Tutors, Conference paper, Book of abstracts Online Educa Berlin 2007.
 

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Westera, W., Wouters, P., Ebrecht, D., Vos, M. and Boon, J. (2007) Dynamic probing of educational quality: the SEIN system, In: Good Practice E-Learning Book (Chapter 10), A. Landeta, Ed., Madrid: ANCED.
 

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Westera, W., Kerstjens, W., Hermans, H., Nadolski, R. and Wigman, M. (2007) Open Source Elektronische Leeromgevingen, Over de gebruiksmogelijkheden in het Nederlands hoger onderwijs, E-Learning Research reeks, Utrecht, SURFfoundation.
 

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Westera, W. (2007) Games en simulaties in het onderwijs: hype of voorbode? Compendium Media Nu Symposium, 26 januari 2007, Fisser, P. (Ed.), Universiteit Twente.
 

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Westera, W. (2007). Peer-Allocated Instant Response (PAIR): Computational allocation of peer tutors in learning communities, Journal of Artificial Societies and Social Simulation, http://jasss.soc.surrey.ac.uk/10/2/5.html

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Simulation source code and documentation available here:
 

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Westera, W. (2007). Under attack: the heptathlon scoring method, Canadian Athletics Coaching Centre. Available as e-paper at http://www.athleticscoaching.ca.
 

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Westera, W. (2006). The E-Learning Cabaret: Do's and Don'ts in E-Learning Design, Online Educa Berlin, 12th International Conference on Technology Supported Learning & Teaching, Book of Abstracts, pp. 169-171, ICWE-GmbH, Berlin.
 

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Rejected, not resubmitted. Westera, W., Hoogveld, A.W.H. and Van der Vegt, G.W. (2006). Interactive training with dvd-video: the revival of self-contained instructional media, BJET.
 

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Westera, W. (2006). Redefining the decathlon scoring method, Canadian Athletics Coaching Centre. Available as e-paper at http://www.athleticscoaching.ca.
 

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Westera, W., Digitaal onderwijs; lessen uit de landbouwrevolutie, Onderwijsinnovatie, maart 2006.
 

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Westera, W. (2006). Decathlon, towards a balanced and sustainable performance assessment method. New Studies in Athletics, IAAF, 21(1), 39-51.
 

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Vegt, G.W. van der, Westera, W. Hoogveld, A.H.W. and Puls. J. (2005). De dvd-video als educatieve verrassing; Praktisch artikel, OnderwijsInnovatie, 4, 17-25.
 

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Westera, W, (2005). Openness as an evolutionary determinant of human existence, Open Source for Education in Europe, Heerlen, november 14, 2005, conference proceedings (pp. 97-106), Heerlen Open University of the Netherlands. Also available at http://www.openconference.net/viewabstract.php?id=10&cf=3
 

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Westera, W., Brouns F., Pannekeet, K., Janssen, J & Manderveld, J. (2005). Achieving E-learning with IMS Learning Design - Workflow Implications at the Open University of the Netherlands. Educational Technology & Society, 8 (3), 216-225.
 

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Westera, W. (2005). E-Learning implementeren, ervaringen van de Open Universiteit Nederland. In: Een geïntegreerde benadering van e-Learning (Hoofdstuk 13, pp. 217-230.), Jochems, W., Koper R. Merriënboer, J. van and Bastiaens, Th. J. (Eds.), Hoger Onderwijs Reeks, Groningen/Houten: Wolters Noordhoff.
 

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Westera, W. (2005). Beyond functionality and technocracy: creating human involvement with educational technology. Educational Technology & Society, 8 (1), 28-37.
 

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Westera, W. (2004). De zeven zonden van de wetenschap- en techniekcommunicatie. In: Kennisdagen Communicatie 2004. Papers en positiepapers. Noorlander, M. L., Westbroek, M.A.G. (Eds), Amsterdam, Stichting Weten.
 

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Westera, W., Herik, J., van den, & Vrie, E.M. van de (2004). Strategic alliances in education: The Knowledge Engineering Web. Innovations in Education and Teaching International, 41, 3, 317-328.
 

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Westera, W. (2004). On strategies of educational innovation: Between substitution and transformation. Higher Education, 47 (4): 501-517.
 

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Westera, W., Herik, J., van den, & Vrie, E.M. van de (2003). Strategische samenwerking in het hoger onderwijs: de LOK-casus. Tijdschrift voor Hoger Onderwijs en Management, 5-03, 7-12.
 

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Westera, W., Hommes, M. A., Houtmans, M., & Kurvers, H. J. (2003). Computer-Supported Training of Psychodiagnostic Skills. Interactive Learning Environments, 11 (3), 215-231.
 

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Westera, W. (2003) Implementing Integrated E-Learning, In: Integrated E-Learning; Towards more powerful Learning Environments (Chapter 13, pp. 176-186.), Jochems, W., Koper R. and Merriënboer, J. van (Eds.), London: Routledge/Falmer.
 

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Westera, W. (2002). Het fenomeen onderwijsinnovatie. OnderwijsInnovatie, 4, 17-25.
 

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Westera, W. (2002). Inleiding. In: Cordewener, B., Gruiter, J. van de, Keijsers, I. (Eds.) ICT in het onderwijs vanuit studentenperspectief, Educatie-F reeks, Utrecht: Stichting SURF, 36-42.
 

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Poelmans, P., Joosten, G., & Westera, W. (2002). ICT in het onderwijs van de OUNL: ervaringen van studenten. In: Cordewener, B., Gruiter, J. van de, Keijsers, I. (Eds.) ICT in het onderwijs vanuit studentenperspectief, Educatie-F reeks, 10, Utrecht: Stichting SURF.
 

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Boeker, E., Loots, I., Tellegen, E., Marquenie, J. M., Bijl, K., van der, Westera, W., & Luttikholt, H. (2002). Onderwijsvisitatie Milieuwetenschappen. Utrecht: Vereniging van Samenwerkende Nederlandse Universiteiten (VSNU).
 

 

Sloep P.B., & Westera, W. (2001). Maatwerk met digitaal onderwijs. Controllers Magazine, (6), 27-30. 
 

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Westera, W., & Niesink, R.J.M. (2001). Coping with research evidence: a multimedia approach for the further training of professional workers in the field of drugs and addiction. Drugs: education, prevention and policy, 8 (3), 281-292.
 

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Westera, W., & Sloep, P.B. (2001). Into the future of networked education. In: L.R. Vandervert, L. V. Shavinina & R. A. Cornell (Eds.), CyberEducation, the Future of Long Distance learning (pp. 115-136). New York: Mary Ann Liebert, Inc. Publishers. 
 

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Westera, W. (2001) Competences in Education: a confusion of tongues. Journal of Curriculum Studies, 33 (1), 75-88.
 

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Westera, W., Sloep, P.B., & Gerrissen, J. (2000). The design of the virtual company; Synergism of learning and working in a networked environment. Innovations in Education and Training International, 37 (1), 23-33.
 

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Westera, W., Manderveld, J., van den Boom, G, Schlusmans, K., van der Klink, M., De Haan, D., Hoogveld, B., Giesbertz, W. (1999), Voorstudie naar het begrip competenties, Open Universiteit Nederland.
 

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Westera, W. (1999). A didactic framework for audiovisual design. Journal of Educational Media, 24 (2), 87-102.
 

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Westera, W. & Niesink, R.J.M. (1999). Non-directive, self-instructive media in the field of behavioural toxicology and addiction. Medical teacher, 21 (4), 405-408.
 

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Westera, W. (1999). Verstrikt in het web: over webgebaseerd onderwijs. OnderwijsInnovatie, 2, 17-24.
 

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Westera, W. (1999). Paradoxes in open, networked learning environments: Towards a paradigm shift. Educational Technology, 39 (1), 17-23.
 

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Westera W., & Sloep, P.B. (1998). The Virtual Company: Towards a self-directed competence-based learning environment in distance education. Educational Technology, 38, (1), 32-37.
 

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Westera, W., & Vrie, van de, E. (1998). Ruimte voor eigenzinnigheid. Tijdschrift voor Hoger Onderwijs & Management, 6, 44-49.
 

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Westera, W. (1998). Competence learning in a virtual company: A paradigm shift in education. Book of Abstracts Online Educa Berlin, 179-189.
 

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Westera W., Niesink, R. M., & Vos, M.M.H.L.S. (1997). Gedragstoxicologie en experimenteel verslavingsonderzoek als interactief computerprogramma. Mediator, 8, (8), 23-25.
 

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Westera, W. (1995). Audiovisueel ontwerpen, theorie en praktijk, conceptontwikkeling voor film, video en televisie. Abcoude: Uitgeverij Uniepers.
 

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Meester, M.A.M. & Westera, W. (1994). A simulation program for training in integrated life cycle management. Journal of Cleaner Production, 2, (2), 107-115.
 

 

Westera, W. en Meester, M.A.M. (1993). Computerprogramma voor student maakt integraal ketenbeheer tastbaar. De Ingenieur, 105, (11), 36-40.
 

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Westera, W. (1988). De 'technische' film, over mythevorming en rationaliteit. AV-magazine, 9, (9), 46-48.
 

 

Westera, W. (1984). Kosten van de natuurkunde 1979. Utrecht : Stichting Fundamenteel Onderzoek der Materie (FOM58496). 
 

 

Westera, W. (1984). Kosten van de natuurkunde 1981. Utrecht : Stichting Fundamenteel Onderzoek der Materie (FOM58630). 
 

 

Westera, W. (1984). FOM-Beleidsruimte: effecten van onderzoeksbeleid. Utrecht : Stichting Fundamenteel Onderzoek der Materie (FOM58936).
 

 

Westera, W. (1983). Nonlinear electro-acoustic effects in CdS and CdSe. Wave Electronics (unknown).
 

 

Westera, W. (1983). Electro-acoustic effects in CdSe. Phys. Stat. Sol. (a) 75, 405-408. 
 

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Westera, W. (1983). Een perpetuum mobile nader bekeken. Faraday/NVON-maandblad 5, 23-24.
 

 

Westera, W. (1982). Theory of electro-acoustic effects in hexagonal piezoelectric semiconductors. Physica,113B, 149-168. 
 

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Westera, W. (1982). Ac and dc conduction in electro-acoustically active CdS. Physica, 113B 284-298.
 

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Westera, W. (1982). Brillouinscattering study of the stationary, electro-acoustically amplified acoustic flux in CdS. Physica, 113B, 299-316.
 

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Westera, W. (1982). Electro-acoustic current fluctuations in CdS. Physica, 114B, 45-58. 
 

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Châtel, de, P.F. & W. Westera (1982). Ruis als signaal. Nederlands Tijdschrift voor Natuurkunde, B48, (5), 27.
 

 

Westera, W. (1982). Some electro-acoustic effects in cadmium sulfide. (PH.D. Thesis, Utrecht University/FOM).
 

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Westera, W. (1982). De bijzondere eigenschappen van piëzo-elektrische kristallen. Utrecht : Nederlandse Natuurkundigen Vereniging.
 

 

Zijlstra, R.J.J., & Westera, W. (1981). Electro-acoustical noise. In: P.H.E. Meijer, R.D. Mountain and R.J. Soulen (Eds.). Proceedings of the sixth international conference on noise in physical systems (NBS-SP614).
 

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Westera W., & Zijlstra, R.J.J. (1981). The ac impedance of electro-acoustically active CdS. Physica, 106B, 33-46.
 

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Westera, W., Zijlstra, R.J.J., & Dijk, van, M.A. (1980). Ac impedance of electro-acoustically active semiconductors. Phys. Lett. 78A, (4), 371-374.
 

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Eck, van, D.C., & Westera, W. (1977). Visco-elastic properties of some nematic liquid crystals. Mol. Cryst. Liq. Cryst., 38, 319-326.
 

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Westera, W. (1976). Oriëntatiefluctuaties in nematisch vloeibare kristallen. Utrecht. Master thesis, Utrecht University (Physics Laboratory, Thesis V76-139).